mp40 model by ElliotGriffiths: sketchfab.com/3d-models/mp40-... Music: Nilly Willy - Yung Logos
Play tarkov, the gun gets pushed by the wall
Firearms are transdimensional objects
Wow this was good information needed to know
That's why when you get close to walls or something your gun looks smaller
It’s so terrifying people spend most of their lives on these machines playing these games. Go buy a BB gun and run around large rock formations and actually DO SOMETHING FOR YOURSELF
I thought you were gonna do beanos 🤣🤣🤣
Only Legends notice that the gun the bean is holding is mp40 from freefire .
fun fact: in half-life, gordon freeman actually has a model, and in half-life 2 the same model is used but with only one texture
I always knew this God I'm smart
So basically its magic
Or we can just add a collider to the gun..its easier than the method you described
The real reason the gun is rendered separately is because of the near/far plane clipping ratio. As a rough rule of thumb, Z precision takes a nosedive if your near clipping plane is closer than about 20-30cm, and when rendering a world of substantial size, there would be Z flicker. So it's necessary to render them separately. You can set crouch height to 35cm, capsule diameter to 55-60cm, set the near plane accordingly, far plane in roughly 500m-1km range, and you'll be good. Then you do a separate render with far range of 1-2m and near of several mm and you'll be good. You may need to stack another render for really far out stuff.
Heres a fun fact for those who play ROBLOX they don't have 3D Dimensions so it's just kind of clipping into the wall.
I approve 👌 haha tf2 soldier go painis
“Sentry, goin’ up!” Hot damn do I miss playing that game!!!
So I’m a pill this whole time?
This is actually the best description of anything every
Karlson, fall guys, and among us has bean character
Redmatch 2:I'm may not be só complex,but at least I'm *BEAN*
a popular command in some games lets you disable rendering of the weapon, usually starting with r_draw (r for render)
Which game is this?
Its a hud.
I doubt that's how it's done since the gun is not visible for the player only but for everyone else as well.
Wow never knew it
"character looks like this..." Me a dani fan: BEAN
i didnt understand that at all
That bean kinda lookin *T H I C C*
everyone:bean me:haha fov go BRR
There were people who didn't know this?
So short version Gun = Top layer, Wall = Bottom layer... Did I get that right?
So every video game fps character is from among us?
So it means that I don't really suck at games rather my gun is just several parallel universes ahead us🤔
False, there was never a physical gun, you are just a camera and everything you see in front of your face that looks like your arms and gun is just a bunch of animated 2d images that are part of the hud, thats how fps's work
Even on roblox
*B E A N*
They do this to your legs in rainbow six siege when you’re prone
In all FPS games your gun doesn’t clip into the wall ARK: are u sure about that
I thought this was common sense
Do this I’m cod juggernaut and you see how small the mini gun actually is
“… because it exists in a completely different universe” COD MW: “Amateurs!”
COD MW: Amateurs!
Soldier tf2 shotgun
is it just me or is that *B E A N* looking kinda *T H I C C*
Fun fact about this is in tf2 moste comunity survers alow you to see this if you type the tp comand you can see this in turd person but if you get back to fp you cant see it like you sayed the gun is in outher demenshon
Understandable,have a nice day 🙂
This is just....weak
View model and world model
As a game dev, I can confirm this is true.
so freaking obvious, and u had to explain that
Girls give hints to they love Girls' hints:
Mp40 looks nice tho
I SHOOT THROUGHT UNIVERSES
So if the gun is clipping does that mean that rounds are firing on the other side ?
POV :whatever GOD creating universe dimensions
Let's go mp40 all the way who with me =/
This video is from dani
He uses valorent in a game that doesn’t use that type of method
The gun is always rendered separately. This is necessary to maintain a good near/far clip plane ratio so the Z buffer precision doesn't become complete dog shit.
I appreciate the tf2 gun
It's Valorant The Hero:Sova maybe
I thought the walls were over the texture so the gun is inside them but not inside the texture
"virtually every fps game" my ass, we vr players still suffer with guns clipping through shit.
i didn’t know gordon freeman was a bean
In PUBG MOBILE that's not like that dude! You can see how your character lifts up gun when comes in wall. That's logical. No gun coming into texture. That's better than clipping. You see your gun but another players see you with gun in wall, but PUBG MOBILE got that and added this so everyone sees same thing like you. Respect to Devs of PUBGM for this realistic detail. Also I'm saying about third person, cuz I'm not using first, but I have that button to change view and it's seems like to be same detail with lifting gun up as in third person view.
Or you could just make a simple script that stops the gun from touching 'wall' and call all walls wall in what ever engine you use
It's only down side is that the gun looks smaller when compared to details on the wall, like a bullet size from a 9mm is as big as an Assault Rifle
Stupidest thing i ever hear
look its KARLSON
I'm never looking at my R-301 the same ever again
I understood nothing.
This is a godly info...
I refuse to believe this is new information to most people
Easier explanation: the gun has a higher rendering priority so it always appears above other textures
The gun is basically just part of the HUD in most games
What does this mean?????!!!?!?
B E A N
Obvious but ok
Developer: How we solve the clipping gun? Game designer: S H R Ö D I N G E R ' S G U N
In fortnite when you get close to a wall it points to your left and when you go around a corner it affects your accuracy